There is perhaps no more stronger display of conceptual prowess than creating worlds. Worlds can be, and can contain, anything. It is this property that makes the ability to create worlds such an impressive display of concept. A world doesn’t have to be as immense, or as complicated as our own either. Everybody has heard the phrase “in their own little world”, anything can become a “world”. So what makes a world? I’d say that the answer to that is pretty basic. What makes a world is what inhabits it.
When somebody is in “their own little world”, they are the only inhabitant. But then they could expand their world to the world of their home, in which their family, pets, and furnishing are included in that world. They could then expand that world again to include all of Earth, or go even larger still and include all of the Milky Way, or maybe even the whole universe. When a fictional world is created, there is even more freedom. Freedom to decide how big or small that world is, who or what inhabits it, or even if it has any pre-conceived notions of what a world should contain at all. You could create a world where the inanimate is animate, where physics no longer apply, or even an empty world. The next step, for one who wishes to demonstrate their concept, is to explore that world.
My goal is to build worlds, to build a virtual “own little world” inhabited by my virtual self, and worlds of land, sea, and air occupied by unique creatures that know no other world than their own. I believe the best way to tell the story of these worlds is to follow and examine the beings that occupy these worlds and how they may interact with the space they live in. These worlds will be simple, but as stated before, a world can be big or small, or complex or simple. Large and complex worlds are nice, but are by no means any better than small or simple ones. My portfolio already contains the large and complex world of Orikamii, it is time to build smaller and more simpler ones.
This opportunity to create small or simple worlds and focus simply on the inhabitants of that world is just what I need to build out my portfolio and show my versatility as a conceptual creator to Grad schools or future employers. The creatures that inhabit these worlds will also offer great opportunity for growth of knowledge and demonstration of skill through the use of new and advanced modeling, rigging, and animation techniques.
The efforts of this semester should prove to be both very informative and very useful for my eventual creation of a demo reel. I look forward to presenting these new and exciting works.